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Junior Game Designer

  • Upcoming
  • Beginner, Game Design

Explore how rules, choices and feedback shape a player’s experience. Turn an idea into a clear design, then build a small prototype to find out how it plays. Practise shaping goals, challenges and progression, observing players and making focused changes. Learn to explain your design decisions with evidence from playtesting.

Pathway overview

Learn by making

Explore bite-sized lessons, practise with hands-on projects and get feedback as you build real skills.

Illustrative progress experience

Level
Beginner
Category
Game Design
Start Learning

Who it’s for

Best for
Aspiring game designers and curious players who want to understand how games work and practise designing their own.
Prerequisites
No previous game-design or coding experience required. A willingness to make rough prototypes and learn from players is helpful.

What you’ll learn

  • Game rules, mechanics and player goals
  • Prototyping and communicating design ideas
  • Challenge, balance and player feedback
  • Playtesting and evidence-led iteration

How you’ll learn

Explore existing games, prototype ideas, watch people play and use what you learn to improve the next version.

  1. Discover
  2. Learn
  3. Make
  4. Iterate

Sample project

A tested game prototype

Design a short game around one central mechanic. Build a playable prototype, run playtests and revise the rules or interactions. Present the final version alongside the evidence behind your changes.