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Junior Game Artist (2D)

  • Available
  • Beginner, Art

Build a game world with a visual style of its own. Start with shape, colour and composition, then use Krita to create props, environments, characters and interface elements. Explore simple animation and learn how to prepare assets for use in a game engine. Put your artwork into a supplied Unity scene, check how it reads during play and present your process in a portfolio case study.

Pathway overview

Learn by making

Explore bite-sized lessons, practise with hands-on projects and get feedback as you build real skills.

Illustrative progress experience

Level
Beginner
Category
Art
Start Learning

Who it’s for

Best for
Aspiring game artists, illustrators and visual creators who want to turn their artwork into assets that work in a game.
Prerequisites
No professional art, Krita or game-engine experience required. An interest in drawing and visual storytelling is helpful.

What you’ll learn

  • Visual design and consistent art direction
  • 2D assets, interface art and simple animation
  • Asset preparation and Unity implementation
  • Portfolio presentation and professional handoff

How you’ll learn

Explore visual references, create and refine your own assets, test them in an engine and document the decisions behind your work.

  1. Discover
  2. Learn
  3. Make
  4. Iterate

Sample project

A small game world

Create a coordinated set of environment assets, interface icons and a simple animation for a supplied game scene. Implement the artwork in Unity, improve a readability problem and present the finished result with your process.