Career pathway
Creative Entrepreneur
- Upcoming
- Beginner, Creative Business
Explore what it takes to turn a creative practice into a viable business. Identify customers, test your business model and build prices from real costs and income needs. Learn to forecast cash flow, set payment terms and recognise key issues around intellectual property and contracts. Bring the pieces together in a studio launch pack that explains your offer, your finances and the decisions behind them.

Pathway overview
Learn by making
Explore bite-sized lessons, practise with hands-on projects and get feedback as you build real skills.
Illustrative progress experience
- Level
- Beginner
- Category
- Creative Business
Who it’s for
- Best for
- Freelancers, independent creators and aspiring studio founders across games, animation, film, music and design.
- Prerequisites
- No business qualification or existing company required. Open to adults aged 18 and over. You can work with your own practice or a supplied scenario.
What you’ll learn
- Customers and business model design
- Pricing, cash flow and financial management
- Intellectual property, contracts and business setup
- Project packaging and funding
How you’ll learn
Test assumptions, build quotes and forecasts, examine realistic business scenarios and revise your plans when the numbers or evidence change.
- Discover
- Learn
- Make
- Iterate
Sample project
A studio launch pack
Build a launch pack with a business model, pricing and cash-flow plan, a short pitch and a record of your key decisions. Test how the plan holds up when costs, income or payment timing change.
