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Career pathway

Creative Entrepreneur

  • Upcoming
  • Beginner, Creative Business

Explore what it takes to turn a creative practice into a viable business. Identify customers, test your business model and build prices from real costs and income needs. Learn to forecast cash flow, set payment terms and recognise key issues around intellectual property and contracts. Bring the pieces together in a studio launch pack that explains your offer, your finances and the decisions behind them.

Pathway overview

Learn by making

Explore bite-sized lessons, practise with hands-on projects and get feedback as you build real skills.

Illustrative progress experience

Level
Beginner
Category
Creative Business
Start Learning

Who it’s for

Best for
Freelancers, independent creators and aspiring studio founders across games, animation, film, music and design.
Prerequisites
No business qualification or existing company required. Open to adults aged 18 and over. You can work with your own practice or a supplied scenario.

What you’ll learn

  • Customers and business model design
  • Pricing, cash flow and financial management
  • Intellectual property, contracts and business setup
  • Project packaging and funding

How you’ll learn

Test assumptions, build quotes and forecasts, examine realistic business scenarios and revise your plans when the numbers or evidence change.

  1. Discover
  2. Learn
  3. Make
  4. Iterate

Sample project

A studio launch pack

Build a launch pack with a business model, pricing and cash-flow plan, a short pitch and a record of your key decisions. Test how the plan holds up when costs, income or payment timing change.